Poses to calibrate & acquire
Different poses are used in different contexts for computers to identify specific objects in an image, and to determine each object's position and orientation relative to a coordinate system. The combination of position and orientation is referred to as the pose of an object.
In motion capture, the body-to-be-captured is held still for a certain amount of time to allow the software to detect the position and orientation of body-parts. Systems are habitually expecting two-legged, upright, singular bodies.
Possible Bodies feat. Tirso Orive, testing Kinect calibration with multiple human bodies
Kinect and other markerless mocap systems.
Anetta Keys in T-pose, Blenderella in A-pose
Professional mocap studio, gaming
Also a bind pose or reference pose
Default unanimated state of a model in certain 3D graphics. This pose is often with all of a model's various parts straightened out or flattened for ease of animation.
Professional mocap studio, 3D modelling
For motion capture: depth registration
Horizontally fixed (name?)
Typical patient pose, Computer Tomography
Tomography and other anatomical recordings